I'm really looking forward to this paper. Larry told me it used the clever FEAR system of A* decision making, and while the papers he pointed me to helped me understand the concept I still need to know the best, most efficient way to code it. The GDC paper was very conceptual, rather than looking at how to programming issues, and while informative just wasn't enough by itself. I'm thinking this paper will help clear the gaps.

@Phemox:
Have you heard of deep blue? It works out almost every possibility that will happen in the game and takes the move that gives the best chances. By almost I mean the next few million moves that it and you can possibly make. However, that would be kind of hard, especially since that was a dedicated team and they were using a supercomputer.