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Re: Ai specification [paper]
[Re: frazzle]
#133723
06/06/07 23:20
06/06/07 23:20
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Joined: Aug 2002
Posts: 572 Toronto
MadMark
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Well, I fear that I would be in way over my head, but I will read it from top to bottom. Probably several times. I respect your work and would be grateful for the opportunity to share your knowledge, Larry. (Too bad there will probably be math involved... )  Mark
People who live in glass houses shouldn't vacuum naked.
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Re: Ai specification [paper]
[Re: MadMark]
#133724
06/07/07 16:13
06/07/07 16:13
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Actually, that's the idea.. The paper is intended to someone without any computer knowledge at all.(apart from the very basics of course...) but anytime i mention a finite state machine, or A*, or even the term 'game engine', I'll then have to devote at least 1 paragraph explaining it
So no math involved or anything... On the other hand, you'll need to make further research in order to find the actual algorithms that will help you implement what you'll read. I keep saying that, so please don't get let down... On the other other hand, after you're done with it, you'll be able to say something like: "oh ok, so that's how larry did his Ai...". If anyone decides to implement it, i'll be here to help.. also, if someone learns better by looking at code, FEAR's Ai is openly available to the public
Phemox, after you're done reading it, i'd be more than happy to talk with you about how you can make this work for your problem. The action planning system is actually ideal for AIs like what you need..
ok, so a couple more hours and i'm done!! 67 pages in total!
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