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Re: Ai specification [paper] [Re: Puppeteer] #133729
06/08/07 16:45
06/08/07 16:45
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
I'm done!

Pick up your copy from here.

Let me know what u think!


INTENSE AI: Use the Best AI around for your games!
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Re: Ai specification [paper] [Re: LarryLaffer] #133730
06/08/07 17:06
06/08/07 17:06
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Cool! I haven't read yet, will post my opinion when i'll be done

Re: Ai specification [paper] [Re: Puppeteer] #133731
06/08/07 17:06
06/08/07 17:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

@ Phemox:
A-Star would work... he checks all possiblities and give each turn points so he can decide what is the best turn




Mmmm , but I'm using (21 x 20) / 2 units for the AI player and equal as much for the player, it's going to get messy anyways.. One good thing, the units don't actually move.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Ai specification [paper] [Re: LarryLaffer] #133732
06/08/07 18:26
06/08/07 18:26
Joined: Feb 2005
Posts: 29
jemen Offline
Newbie
jemen  Offline
Newbie

Joined: Feb 2005
Posts: 29
WOW, THX. Great , Amazing, so much thank u


Jemen - Out:.... www.theJemReport.com
Re: Ai specification [paper] [Re: jemen] #133733
06/08/07 19:34
06/08/07 19:34
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great. Thanks.


Models, Textures and Games from Dexsoft
Re: Ai specification [paper] [Re: Machinery_Frank] #133734
06/08/07 19:58
06/08/07 19:58
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Thx!!!!!!!!!!!!!!!!


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Ai specification [paper] [Re: LarryLaffer] #133735
06/08/07 20:00
06/08/07 20:00
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
I´ve read only 30% of it so far, but I must say that this is a very valuably contribution.
Thanks!


no science involved
Re: Ai specification [paper] [Re: fogman] #133736
06/08/07 20:43
06/08/07 20:43
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Okey, I've started reading now and although I'm not done yet, I'm pretty sure I will keep reading until I'm done hehehe. Great contribution, thanks!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Ai specification [paper] [Re: PHeMoX] #133737
06/11/07 09:16
06/11/07 09:16
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
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Joined: Mar 2006
Posts: 752
Portugal
I think this paper is a great contribution indeed, specially in a way that compiles in one document important information that normally are dispersed in several whitepapers, articles and even books chapters.

Its structure is general but that seems to be the goal by producing this document. I think its very well structured and give important background about intelligent / autonomous agents and so on. It helped me a little because now i have resumed in one document what i have been studying and working for sometime ago.

In the other hand, i must say that unfortanly this document isnt 3dgs oriented, not in the way of a full source code AI engine off course, but with basic and pratical examples that would permit understand and extend those concepts, and the 3dgs user may start develop its own AI engine, depending on the game genre / style he´s working on. The pratical examples out there are c++ based.

Maybe even the 3dgs engine should be sold with an AI toolset (basic off course).

Well, thanks again for this great contribution, i know the hard work behind it, but it stills in my mind that we can do much more about AI inside / oriented to the 3dgs community.

Cheers

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