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Re: Ai specification [paper]
[Re: Puppeteer]
#133729
06/08/07 16:45
06/08/07 16:45
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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I'm done! Pick up your copy from here. Let me know what u think!
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Re: Ai specification [paper]
[Re: Puppeteer]
#133731
06/08/07 17:06
06/08/07 17:06
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
@ Phemox: A-Star would work... he checks all possiblities and give each turn points so he can decide what is the best turn
Mmmm , but I'm using (21 x 20) / 2 units for the AI player and equal as much for the player, it's going to get messy anyways.. One good thing, the units don't actually move.
Cheers
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Re: Ai specification [paper]
[Re: LarryLaffer]
#133732
06/08/07 18:26
06/08/07 18:26
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Joined: Feb 2005
Posts: 29
jemen
Newbie
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Newbie
Joined: Feb 2005
Posts: 29
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WOW, THX. Great , Amazing, so much thank u
Jemen - Out:....
www.theJemReport.com
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Re: Ai specification [paper]
[Re: LarryLaffer]
#133735
06/08/07 20:00
06/08/07 20:00
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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I´ve read only 30% of it so far, but I must say that this is a very valuably contribution. Thanks!
no science involved
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Re: Ai specification [paper]
[Re: PHeMoX]
#133737
06/11/07 09:16
06/11/07 09:16
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Joined: Mar 2006
Posts: 752 Portugal
demiGod
User
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User
Joined: Mar 2006
Posts: 752
Portugal
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I think this paper is a great contribution indeed, specially in a way that compiles in one document important information that normally are dispersed in several whitepapers, articles and even books chapters.
Its structure is general but that seems to be the goal by producing this document. I think its very well structured and give important background about intelligent / autonomous agents and so on. It helped me a little because now i have resumed in one document what i have been studying and working for sometime ago.
In the other hand, i must say that unfortanly this document isnt 3dgs oriented, not in the way of a full source code AI engine off course, but with basic and pratical examples that would permit understand and extend those concepts, and the 3dgs user may start develop its own AI engine, depending on the game genre / style he´s working on. The pratical examples out there are c++ based.
Maybe even the 3dgs engine should be sold with an AI toolset (basic off course).
Well, thanks again for this great contribution, i know the hard work behind it, but it stills in my mind that we can do much more about AI inside / oriented to the 3dgs community.
Cheers
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