I think this paper is a great contribution indeed, specially in a way that compiles in one document important information that normally are dispersed in several whitepapers, articles and even books chapters.

Its structure is general but that seems to be the goal by producing this document. I think its very well structured and give important background about intelligent / autonomous agents and so on. It helped me a little because now i have resumed in one document what i have been studying and working for sometime ago.

In the other hand, i must say that unfortanly this document isnt 3dgs oriented, not in the way of a full source code AI engine off course, but with basic and pratical examples that would permit understand and extend those concepts, and the 3dgs user may start develop its own AI engine, depending on the game genre / style he´s working on. The pratical examples out there are c++ based.

Maybe even the 3dgs engine should be sold with an AI toolset (basic off course).

Well, thanks again for this great contribution, i know the hard work behind it, but it stills in my mind that we can do much more about AI inside / oriented to the 3dgs community.

Cheers