Quote:

The default bounding box of an entity is calculated in the first frame after it's created. Thus, wait one frame (wait(1)) before changing the bounding box the first time.




wait(1); // <-- Gaaaaaaaanz wichtig Sonst geht gar nix mit updatehull
c_updatehull(my,my.frame);
wait(2);
while(me) { ... }


no science involved