Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, ozgur), 1,421 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 5 1 2 3 4 5
Re: Motion blur shader? [Re: tompo] #134082
06/06/07 16:42
06/06/07 16:42
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
na, I don't think it would work that great. Only entities would have the blur (not the world), and making copies of entities will slow down alot as well...

...As for the matrix dev's, That wold be wierd. I'd be constantly paranoid... lol...


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: Poison] #134083
06/07/07 00:33
06/07/07 00:33
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


This isn't a shader, but you can fake a decent motion blur effect here:

http://www.coniserver.net/ubbthreads/sho...true#Post703206


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Motion blur shader? [Re: Ichiro] #134084
06/07/07 06:25
06/07/07 06:25
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Interesting... How does it work? I see that there's a panel that has a copy of the screen, and alpha is set depending on the time passed between frames. But is that it?


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134085
06/07/07 12:27
06/07/07 12:27
Joined: Apr 2007
Posts: 582
Germany
Poison Offline OP
User
Poison  Offline OP
User

Joined: Apr 2007
Posts: 582
Germany
Wow really cool


Everything is possible, just Do it!
Re: Motion blur shader? [Re: Poison] #134086
06/07/07 22:16
06/07/07 22:16
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
I see that there's a panel that has a copy of the screen, and alpha is set depending on the time passed between frames. But is that it?

Yep! It's cheap and easy, like a good date.

By which I mean this.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Motion blur shader? [Re: Ichiro] #134087
06/08/07 16:56
06/08/07 16:56
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
I have been using Ichiros' blur method for a while as a nitro boost effect.
It works very, very well.


Not two, not one.
Re: Motion blur shader? [Re: Grafton] #134088
06/08/07 17:17
06/08/07 17:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I'm deciding if I should use 3DGS or Sylex for this.

I'd much prefer to use 3DGS, but I don't know how to set up PP efects.


A have the image.
Then do I apply it to a model?

How do I get the image through the shader and back to the screen?


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134089
06/08/07 17:24
06/08/07 17:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

I'm deciding if I should use 3DGS or Sylex for this.

I'd much prefer to use 3DGS, but I don't know how to set up PP efects.




You can use both. If you've got 3dgs pro, then take a look at my 10 post-processing effects thread or take a look at the AUM in which it's featured (third last or so?). It should give you all the information you need to set it up. BoH_Havoc has contributed a lot too, that code should also explain everything,

Here are the links:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/716792/an/0/page/15#Post716792

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/724586/an/0/page/8#Post724586

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Motion blur shader? [Re: PHeMoX] #134090
06/08/07 17:44
06/08/07 17:44
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Thanks PHeMoX, I got the answer from your 10 PP shaders...


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134091
06/08/07 18:58
06/08/07 18:58
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
he, Thanks for PM Tompo

I've gotten a basic shader done. I've got to run to work now so I don't have time to set up a demo. And by demo I mean release the code in a usable way

I'm workin till midnight, so I'll set it up when I get home (~9 hours).

It simply blends 4 different shots of the screen at different alpha levels. It's simple and dirty. There aren't any time calculations for alpha values yet, but will be added soon!

It uses another view, so it will be a lil slower. However, it uses four bmaps as render targets and avoids bmap_blit, so its not that slow...;)


xXxGuitar511
- Programmer
Page 2 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1