he, Thanks for PM Tompo

I've gotten a basic shader done. I've got to run to work now so I don't have time to set up a demo. And by demo I mean release the code in a usable way

I'm workin till midnight, so I'll set it up when I get home (~9 hours).

It simply blends 4 different shots of the screen at different alpha levels. It's simple and dirty. There aren't any time calculations for alpha values yet, but will be added soon!

It uses another view, so it will be a lil slower. However, it uses four bmaps as render targets and avoids bmap_blit, so its not that slow...;)


xXxGuitar511
- Programmer