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Re: Motion blur shader? [Re: xXxGuitar511] #134092
06/09/07 03:57
06/09/07 03:57
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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The problem with Ichiro's shader, while great, was that it didn't work with bloom. Hopefully the one your testing works with bloom Guitar, that'd be nice!

Re: Motion blur shader? [Re: William] #134093
06/09/07 05:36
06/09/07 05:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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It depends... My shader simply renders another view over the camera, using only GS.

It's a mess of "depends" to know if bloom would work with it, but you could always add another pass to the shader which does bloom. I'm writing a bloom shader now for Broozar, perhaps I could implement it into this one. I'd of course keep two seperate version of it though


xXxGuitar511
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Re: Motion blur shader? [Re: xXxGuitar511] #134094
06/09/07 15:14
06/09/07 15:14
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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The problem with Ichiro's shader, while great, was that it didn't work with bloom.

Can you point to that shader (if it's publicly available)? I'd like to give the two a whirl together.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Motion blur shader? [Re: Ichiro] #134095
06/09/07 17:27
06/09/07 17:27
Joined: Mar 2006
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SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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[AFAIK] What William said is true. Bloom is done after the rendering. Since the view is rendered onto a bmap, the bloom has not been done yet...


xXxGuitar511
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Re: Motion blur shader? [Re: xXxGuitar511] #134096
06/10/07 01:02
06/10/07 01:02
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Yeah. I just figured I might be able to come up with something.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Motion blur shader? [Re: Ichiro] #134097
06/10/07 05:43
06/10/07 05:43
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xXxGuitar511 Offline
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I've got the "cheap" version of it finshed, zipped, and ready to be published. However, my host has left me a month ago, so who wants to host it?!

Simply copy the files into your project folder (Blur.wdl, Blur.fx, Blur.tga). And include <Blur.wdl>; into your main script. You can adjust the amount of blur through the blurStrength variable at the top of Blur.wdl.


Uses 1 additional view, 4 render targets, and a PS2.0 shader. Requires A6 Pro. ALL COMMENTS WELCOME! Still a WIP. Needs to add ACTUAL BLURRING...


xXxGuitar511
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Re: Motion blur shader? [Re: xXxGuitar511] #134098
06/10/07 09:45
06/10/07 09:45
Joined: Oct 2006
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Shadow969 Offline
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Altough i don't have PRO and PS2.0 i can host it. PM or email me

Re: Motion blur shader? [Re: Ichiro] #134099
06/11/07 00:55
06/11/07 00:55
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Quote:



Can you point to that shader (if it's publicly available)? I'd like to give the two a whirl together.





It's the one in Sphere. I tried messing around with the view layers and the such, but couldn't get it to work. I think it turned the screen bright colors than white in a few seconds when used with bloom(this is based of memory).


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Re: Motion blur shader? [Re: William] #134100
06/11/07 14:31
06/11/07 14:31
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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Ah. Thanks.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Motion blur shader? [Re: Ichiro] #134101
06/11/07 17:01
06/11/07 17:01
Joined: Mar 2006
Posts: 2,503
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xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
Thanks to the very generous PHeMoX, here it is: Blur Shader

It's just a little demo thing, but it's something


xXxGuitar511
- Programmer
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