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Re: Motion blur shader? [Re: xXxGuitar511] #134102
06/12/07 06:33
06/12/07 06:33
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Alberta, Canada
I tried it out. Although, it doesn't seem to have the bloom, and I couldn't figure out how to properly scale the entity that the view is being put on, to the screen's size. Screen becomes a bit darker too, but mabye this was the lack of bloom. Fog also doesn't work yet.. Overall though, pretty good job so far. I wonder though, is motion blur possible with bloom? Thanks for showing it.


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Re: Motion blur shader? [Re: William] #134103
06/12/07 06:44
06/12/07 06:44
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
- Bloom: Havn't added any bloom yet

- darker: It shouldn't be, but it may be due to mixing the four copies of the view

- fog: Sorry, I forgot to have the blur's view copy the fog parameters from the camera view.



I know this isn't anything special, I just wanted to release something to show progress... sorry


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134104
06/12/07 08:19
06/12/07 08:19
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Posts: 776
Poor village - Poland ;)
Nothing to sorry bro you are doing great job and free


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Re: Motion blur shader? [Re: xXxGuitar511] #134105
06/13/07 00:07
06/13/07 00:07
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Quote:

I know this isn't anything special, I just wanted to release something to show progress... sorry




It's working good here, although a bit darkerish indeed. Don't worry man, keep it up.

Btw. why didn't Ichiro's blur shader mix well with bloom? Which bloom shader? The one from Rhuarc? I thought I had them mixed without problems a long time ago actually,

Cheers


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Re: Motion blur shader? [Re: PHeMoX] #134106
06/13/07 04:50
06/13/07 04:50
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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SC, United States
I havn't actually tested it myself, but my guess is that it has something to do with rendering to textures. {i'm guessing] that rendering to a texture comes dircetly from the view, not after any effects...

I [believe] that I used vec_lerp() for blending the images on the blur shader, but perhaps I changed that after I sent the code to PHeMoX


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134107
06/14/07 12:45
06/14/07 12:45
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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@ xXxGuitar:
Your shader doesn't look like real blur..
Is there an other way doing it?
Like that:
http://www.bizarreonline.net/news/images/studioupdate/photomode/02_motionblur.jpg


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Re: Motion blur shader? [Re: Puppeteer] #134108
06/14/07 14:39
06/14/07 14:39
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Posts: 776
Poor village - Poland ;)
interesting.. at this screen olny trees has a motion blur... rest of buildings have only bloom. The same is in f.e. Test Drive Unlimited.
So maybe my idea to create clone (maybe less detialed) for entitys (trees) and scale it x/y depends of camera position and add a gradient alpha channel to better looking... it's not so bad idea?


Never say never.
Re: Motion blur shader? [Re: tompo] #134109
06/14/07 14:54
06/14/07 14:54
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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well... with shaders... 4000 polys per model .... this gonna be hard..


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Re: Motion blur shader? [Re: Puppeteer] #134110
06/14/07 17:38
06/14/07 17:38
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
There are many problems with doing motion blur. For example, if you had an object fly past the user (standing still), you would want it to blur that object, yes? However, the PP shader doesn't know which pixel to move, or which dirrection to smear them, so I take several shots and mix them newest first, oldest last.

However, that method does not actually "blur" objects, it just creates several mixed copies of it, which "sort-of" blurs it

I havn't added anything to the shader (besides lerp() for better mixing), because I don't really know what to do next. If anyone wants to, please feel free to take my release and continue it.... I'm out of ideas and time


xXxGuitar511
- Programmer
Re: Motion blur shader? [Re: xXxGuitar511] #134111
06/14/07 21:32
06/14/07 21:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
http://ati.amd.com/developer/ShaderX2_MotionBlurUsingGeometryAndShadingDistortion.pdf

^^ if someone is feeling a bit clever it actually has a lot of the shader there. i didn't look at it enough to determine how much is directly usable with GS, but it looks good! i think their implementation would work better with balls than complex objects, but i've got some ideas that could be used with animated objects if i have time this weekend.

julz


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