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NVidia uses a very similar method as what I did, but they used 16 frames instead of 4. 3DGS materials are limited to 4 textures though, so without a DLL, no luck 
Currently you can use 8 textures in A6, assign all 4 material skins, and also the entSkins 1-4 all show up.
I agree that you should be able to assign more than 8 textures to a material, most cards support at least 16 per pass...
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