...move it after the {. And also, wait(x); waits by frames, not ticks. use wait(-x); to wait seconds. ex: wait(-0.5); = wait half a second...

Code:

action lalala
{
var looptime;
while (1)
{
randomize();
looptime=int(random(100))+20;
wait(looptime); // wait between 20 and 120 ticks
c_move (blahblahblah);
}
}



Even better, use entity skills instead!

Code:

action lalala
{
while (1)
{
randomize();
my.skill1 = int(random(100))+20;
wait(-my.skill1); // wait between 20 and 120 ticks
c_move (blahblahblah);
}
}



Last edited by xXxGuitar511; 06/06/07 03:42.

xXxGuitar511
- Programmer