...move it
after the
{. And also, wait(x); waits by frames, not ticks. use wait(-x); to wait
seconds. ex: wait(-0.5); = wait half a second...
Code:
action lalala
{
var looptime;
while (1)
{
randomize();
looptime=int(random(100))+20;
wait(looptime); // wait between 20 and 120 ticks
c_move (blahblahblah);
}
}
Even better, use entity skills instead!
Code:
action lalala
{
while (1)
{
randomize();
my.skill1 = int(random(100))+20;
wait(-my.skill1); // wait between 20 and 120 ticks
c_move (blahblahblah);
}
}