The idea is common, but no tutorial on how to make a 2d or 3d Hitbox.
Example: http://www.spoonix.org/downloads/hitbox.jpg

What I am looking for is:

{
(If 0x,0y of player camera is looking at self <= Number of quants //distance away that the bounding box will show up so you wont see it if your 0x,0y crosses over it half way accross the level//)

Show bounding box
}



So basicly, how do I write that so when I look over at a desk from 100 quants away the boundingbox/"hitbox" will apear when my aimer is over it.

Thanks, Leaf

Last edited by Leaf; 06/06/07 20:02.