no

I need 1 for car, 1 for 4 weels, 1 for 4 rims, 1 for lights... minimum 4 entitys to make f.e. one car
And think about 12 cars * 4-5 entitys and looooot of loops with vec_for_vertex to keep right position

I think it could be done by shaders or multiskin somehow

but how? no idea

I don't need this right now but it's interesting, isn't it?
