no I need 1 for car, 1 for 4 weels, 1 for 4 rims, 1 for lights... minimum 4 entitys to make f.e. one car
And think about 12 cars * 4-5 entitys and looooot of loops with vec_for_vertex to keep right position
I think it could be done by shaders or multiskin somehow but how? no idea
I don't need this right now but it's interesting, isn't it?

Last edited by tompo; 06/08/07 22:28.

Never say never.