Quote:
I don't see this point.
You can create all those fancy special instructions in LUA as well. You can bind every command to a syntax and you are done.
It is not sufficient to expose commands to LUA , other features must be implemented
Take for example multiskating
c-lite loops through the entities , assuring that each one is assigned a reasonable time
Also the interaction with the objects in the scene is made much easier if the programming language , the level editor and the game engine are fully integrated
Obviously it is not a must but it helps
Last edited by AlbertoT; 06/09/07 13:56.