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Re: Lite-C vs. C-Script
[Re: suriname0]
#134505
06/09/07 18:29
06/09/07 18:29
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
someone said that certain functions were specific to the engine.
If for someone you mean me, I said that it is not just a matter of exposing some functions to C++ or LUA Actually C script makes something more for you
If you have many functions running at the same time, quite a normal situation in game programming, you must cycle through them , switching from one function to an other in short intervals of time to give the impression of simultanity In 3DGS you simply use the istruction wait() If you want to use C++ you must be familiar with multy threading programming which is normally considered an advanced topic
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