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I'm kind of familiar with it. I've used and managed threads in Java, but I'm not sure if that's quite the same thing.
Well , I tried to design my game engine some time ago.
I had to implement some threads , for example, to scan position and settings of the mouse
For obvious reason some parameters must be updated in real time when game is running
I dont mean it is an impossible mission but I am happy that 3DGS do it for me
Please note that I got started from opengl rather than from an existing game engine library
However generally speaking I mean that the integration programming language \ engine \ editors is of help
Think of how many parameters are modified by ,for example, the c_move() function when a collision occurs
For sure it is easy to expose some functions of the engine to an external lamguage but I would not be so sure that it is also so easy to transfer a so complex integration
Probably the programming language the editors and the engine must be designed togher to work as one unit only ... just guessing
Last edited by AlbertoT; 06/10/07 19:01.