Greetings,
I am pretty new at using 3D Game Studio and I am having trouble finding information on this specific thing so I've come here. My problem is basically that I have flickering text on screen. I have a model on screen and he is blinking every couple of seconds. I also have some text drawn on screen using draw_text. Each time he blinks, engine_frame is called to re-render or refresh everything on screen. And there lies the problem. The text is erased and then drawn again on screen. And thus I have a flickering effect. As I understand it, 3D Game Studio renders everything by drawing all models, entities,etc on a back buffer and from there draws it onto the front buffer. Problem is draw_text only draws on the screen so I was wondering if there was some way to also draw the text on the back buffer and get rid of the flickering. Thanks in advance for your time.