Well what about the good old "ent_morph(entity, string);" ?

If you have a pointer to your sprite just do something like this:
Code:

function changeSprite(_ent,_file)
{
ent_morph(_ent, _file);
}

//call like this:
changeSprite(mySprite_Pointer,"new_bitmap.pcx");


Not tested but should work.

EDIT:
Now that I've read Scorpion's response I guess that you could give "ent_morphskin(ENTITY* entity, STRING* filename);" a shot too.

Last edited by Xarthor; 06/08/07 06:02.