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Re: Collision detection and transparent TGAs [Re: Shadow969] #134614
06/09/07 18:19
06/09/07 18:19
Joined: Oct 2005
Posts: 131
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CBSection31 Offline OP
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CBSection31  Offline OP
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Posts: 131
Just an update that this all worked perfectly, and the script is now perfect. Thanks, everyone, for your oustanding help!

Re: Collision detection and transparent TGAs [Re: CBSection31] #134615
06/09/07 18:34
06/09/07 18:34
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
So how'd you do it? Using a model shaped to the pudle, with 8 skins?


xXxGuitar511
- Programmer
Re: Collision detection and transparent TGAs [Re: xXxGuitar511] #134616
06/09/07 19:31
06/09/07 19:31
Joined: Oct 2005
Posts: 131
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CBSection31 Offline OP
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CBSection31  Offline OP
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I took the model idea, but changed it slightly. I created a flat round model and attached no skin. I then imported this into my level and positioned it over the TGA, set it to unlit and invisible, and used that for collision detection of the ball. That way, I was able to keep all of the water puddles I had as TGAs without having to remake each one. The end result is completely the same, and you can't tell that the invisible models are there.

Re: Collision detection and transparent TGAs [Re: CBSection31] #134617
06/09/07 19:32
06/09/07 19:32
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Good Idea! Glad it worked out for you...


xXxGuitar511
- Programmer
Re: Collision detection and transparent TGAs [Re: xXxGuitar511] #134618
06/09/07 19:42
06/09/07 19:42
Joined: Oct 2006
Posts: 873
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Shadow969 Offline
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Shadow969  Offline
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Posts: 873
Congratulations!

Re: Collision detection and transparent TGAs [Re: xXxGuitar511] #134619
06/09/07 19:42
06/09/07 19:42
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline
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South Africa
Could you post a screenshot or two, I'd like to see what it looks like.


God DID give us a manual on how to change this world...
Re: Collision detection and transparent TGAs [Re: quasarchangel] #134620
06/09/07 23:09
06/09/07 23:09
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CBSection31 Offline OP
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CBSection31  Offline OP
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Joined: Oct 2005
Posts: 131
Two images for you, although it might be kind of hard to see the puddles without actually playing the level:




Re: Collision detection and transparent TGAs [Re: CBSection31] #134621
06/10/07 10:03
06/10/07 10:03
Joined: Oct 2006
Posts: 873
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Shadow969 Offline
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Shadow969  Offline
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You're right i haven't found 'em
BTW nice level

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