You need to enable mouse engine pointer "mouse_mode = 1",
then sync the mouse_pos with mouse_cursor :

Code:

function mouse_test()
{
mouse_mode = 1;
mouse_range = 2000; // if necessary
while(1)
{
mouse_pos.x = mouse_cursor.x;
mouse_pos.y = mouse_cursor.y;

temp.x = MOUSE_POS.x;
temp.y = MOUSE_POS.y;
temp.z = 9999.99;
vec_for_screen(temp, camera);
wait(1);
}
}