OK... this is working for sure, I've checked this.
YouTube Just copy this code, that's all YOu need:
Code:
entity* player;
bmap arrow ="arrow_blue.pcx";
function my_event
{
if(event_type == event_touch)
{
my.transparent = on;
}
if(event_type == event_release)
{
my.transparent = off;
}
}
action my_player
{
player = me;
mouse_mode = 1;//make cursor visible and moving
mouse_map = arrow;//mouse bmap
mouse_range = 10000;//mouse range from camera
my.enable_touch = on;
my.enable_release = on;
my.event = my_event;
while(me)
{
MOUSE_POS.X = POINTER.X; MOUSE_POS.Y = POINTER.Y;
wait(1);
}
}