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Re: Is 3DGS worthy?
[Re: Orange Brat]
#134787
06/09/07 08:05
06/09/07 08:05
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
User
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User
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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As You've wrote... U have 3DGS for 4 months! It's like a talking about 300 pages book after 20 pages. Nobody is perfect... 3DGS too... but power of this app is in: evaluation, compatibility with other pro apps and file formats, 100% freedom to create the worlds, lots of plugins, good forum , all in one (WED, MED, SED) you need to create games... and much more It's like a good car... maybe Acura is better one than Mercedes but try to buy spare or compatible parts Even Bugatti Veiron or Rolce-Rolce crashes sometimes But if You want try something out, here You have some multiple links about game engines apps web page web page web page
Last edited by tompo; 06/09/07 08:22.
Never say never.
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Re: Is 3DGS worthy?
[Re: xXxGuitar511]
#134788
06/09/07 10:30
06/09/07 10:30
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Joined: Oct 2006
Posts: 179
ExtraCortex
OP
Member
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OP
Member
Joined: Oct 2006
Posts: 179
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Quote:
OK, where should I start?...
Quote:
-) The way you resize objects should be like hammer to, like if you want to resize an object only for one side and not for both sides, i mean, a GUI like this one with the 4 dots marking the 4 faces of the block/object:
...has it
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(-) The grid could be even smaller in order to solve the problem that appears like blocks that should be together look like this:
...has it
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(-) WED could have a library just like in Flash, i hope you know Flash:
...has it
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(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.
...Thats simply your textures problem
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(-) WED could show models with skin instead of the wireframed model, in cubic models we cant see what's the front or the backwards face.
...has it
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(-) We could select multiple entities from the 2D and 3D windows and not only from the object list.
...WTF? WED definatly has supported this for a while...
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(-) Wed could scale the selected objects with the given value, for example 0.5 (resize the group to half of is size).
...has it
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(-) The selected block should become red for the user see wich block is selected in 3D view, like this:
...again, has it, and has had it for quite a while...
3DGS supports many of these features and more. You need to spend more time figuring the tools out before you complain about them. I also recommend that you upgrade to the latest public beta (A6.6), as it seems you are using A6.20.2
I've 6.31 COM
Quote:
(-) The 3D view could be more clean, actually it inst too nice, textures dont appear right on it, and there's a great distorcion in the visibility in the corners of the view.
...Thats simply your textures problem
I'm talking about the 3D view's image quality. Go check Hammer's 3D view and how it shows textures and see 3DGS.
Quote:
(-) WED could have a library just like in Flash, i hope you know Flash:
...has it
Have you ever used flash library?
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Re: Is 3DGS worthy?
[Re: ExtraCortex]
#134789
06/09/07 10:34
06/09/07 10:34
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Joined: Oct 2006
Posts: 179
ExtraCortex
OP
Member
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OP
Member
Joined: Oct 2006
Posts: 179
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Can we obtain this in 3DGS without knowing HLSL? Where can users get their .fx shaders for 3DGS for free or not? Edit: Actually some of my ideas may be out of date, since i'm still using 6.31 until the end of this month, but there are some others that could be implemented.
Last edited by ExtraCortex; 06/09/07 10:38.
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Re: Is 3DGS worthy?
[Re: ExtraCortex]
#134790
06/09/07 10:39
06/09/07 10:39
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Quote:
I've 6.31 COM
You should upgrade. If you are experiencing problems, the new versions may fix your problems provided you own a legal copy of 3DGS and can actual download the upgrade. There have been a large number of feature enhancements, bug fixes, etc between 6.31 and the last 2-3 versions (6.40, 6.40.5, 6.60).
In fact, isn't 6.31 the version that was around for over a year before we got an update? The demo is even version 6.40, so you should definitely dump version 6.31 if you own a legal copy. The version that came out after the 12+ month delay is a completely different engine thanks to major rewrites to large portions of the engine (in preparation for A7 and retooling the collision engine among other things). The reason for the unusually long delay was the rewrite.
Regardless, my last post is still relevant no matter which version you're using or which engine you're using.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Is 3DGS worthy?
[Re: Orange Brat]
#134791
06/09/07 10:51
06/09/07 10:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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WED has serious problems for sure. I once compared WED with Torque Constructor (very similar to Hammer) and realized that all the problems with gaps, rotated blocks, rounding mistakes, texture alignment, csg-subtract a.s.o are WED-only problems. You will not have such problems in Constructor. You can find the whole story here: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/741659/page/0/fpart/all/vc/1Scroll a bit down to my report with the images of the house level that I made to test this tool.
Models, Textures and Games from Dexsoft
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Re: Is 3DGS worthy?
[Re: Orange Brat]
#134793
06/09/07 11:12
06/09/07 11:12
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
Constructor looks like a nightmare.
That might be your problem. I used way more than only WED. I played with the DOOM3 in-game level editor, with the Lawmaker-editor, Unreal, Constructor and WED.
And yes. You are right. If you only look into them for a first glance then WED is very easy to learn. All buttons available. Simple and easy. But at the end when you really work with them then you are happy to have a well thought interface, good camera control and all the little well-thought helps to work on several textures at once, see lighting instantly and much much more.
I think it is wrong to make a mind from only looking or even glancing at a software. You have to work with it to judge it right. Where is your Constructor level? I provided one and proved that I can work much faster with that tool. And I made very lots of levels in WED before. I worked on Betti and several more professional indie games in the past.
Models, Textures and Games from Dexsoft
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Re: Is 3DGS worthy?
[Re: ExtraCortex]
#134794
06/09/07 12:41
06/09/07 12:41
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Joined: Oct 2006
Posts: 873
Shadow969
User
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User
Joined: Oct 2006
Posts: 873
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Quote:
Can we obtain this in 3DGS without knowing HLSL?
Yes we can. I haven't seen this scene in motion, but everything shown on the screen (except DOF? the wolf's back is blurry) can be done without HLSL, the only shader you need is improved overlay, with alpha-test transparency, for correct sorting for the bushes. I don't understand why have you chosen this screen, it doesn't show any shaders, it's just very good artwork
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Re: Is 3DGS worthy?
[Re: Machinery_Frank]
#134796
06/09/07 14:02
06/09/07 14:02
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Just one word about the bad view quality in WED's 3D view... no offence here ExtraCortex, but I think you're actually using the base GXL? If you do, shame on you for not even knowing about the others - go get the dx9a GXL and it will solve all of your problems
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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