Hi!

I want to change a BMAP during the game and then save it for example as "test.bmp".

I haven't found any function in the manual yet.

However I found the Big.Dll written by TripleX....with its useful functions!

There is "dllfunction DllSaveBitmap(bmp,str);"

But that function does not work......I have tried very many versions (define the bitmap before and so on)

Can you post a (just little but working) example...?

Or do you have another solution for my problem?