Hi!
I want to change a BMAP during the game and then save it for example as "test.bmp".
I haven't found any function in the manual yet.
However I found the Big.Dll written by TripleX....with its useful functions!
There is "dllfunction DllSaveBitmap(bmp,str);"
But that function does not work......I have tried very many versions (define the bitmap before and so on)
Can you post a (just little but working) example...?
Or do you have another solution for my problem?