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casting shadows can be enabled or disabled for lights. (i always wanted this possibility in wed! it makes using fill lights much easier.)




There's a workaround in WED but it may have some undesirable side effects if you're use per poly collision or other situations I haven't thought about. Any object that you don't want to cast a shadow make passable and then place an invisible block around it for collision purposes. Passable and invisible blocks will not cast a shadow.

Nice idea. Keep us posted on your progress.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links