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2 registered members (TipmyPip, Quad),
3,531
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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ingame light mapper
#135170
06/10/07 07:20
06/10/07 07:20
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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i experimented with an ingame light mapper this weekend:  it can automatically generate light maps for a model based level directly in the engine. it already supports multiple colored point lights with falloff. casting shadows can be enabled or disabled for lights. (i always wanted this possibility in wed! it makes using fill lights much easier.) you can change light settings in the engine and let the light map update immediately. it's still experimental and work in progress and i hope everything works out. 
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Re: ingame light mapper
[Re: Shadow969]
#135178
06/10/07 13:26
06/10/07 13:26
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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@vent: OK, I understand now. That makes sense. @SPIKE: I'm only all green so I can edit my Starving Guide when it needs to be done. It hadn't received an update in over a year and I think they were tired of my spam/request posts in that thread. 
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: ingame light mapper
[Re: Orange Brat]
#135179
06/10/07 18:51
06/10/07 18:51
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I how you can work this out and experiment with it so you can get the full functionality out of it  Good luck !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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