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Re: ingame light mapper
[Re: oliver2s]
#135186
06/12/07 00:29
06/12/07 00:29
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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it isn't really ready yet. with my simple test level it works great but i guess you would have more fun to try it with your own models.  unfortunately i noticed that with more complex models there can be artifacts at small triangles (light mapping never will be 100% artifact free but with the current version they still are too annoying i think). i guess the automatic uv-map generation which is the crucial point of this whole thing has to be more optimized and i hope i can achieve that. but in case it works out it will be very cool. i made a very simple light editor now and ingame light editing really is fun.  it's a much nicer workflow than doing it in WED.
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