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Re: ingame light mapper
[Re: ventilator]
#135199
06/14/07 13:36
06/14/07 13:36
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
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User
Joined: Nov 2004
Posts: 862
Australia
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Quote:
what issues did you run in? could you post some more details about your blender-gile[s]-3dgs worklow? i think it could be interesting for others.
It could have been the way I exported my .obj from blender, I don't understand that plugin's interface at all. When I imported .obj into giles, I had heaps and heaps of materials, where I only need 1 material I had 10, so I had to go through the process of selecting the right ones, deleting then reassigning. I found that doing that messed up the export process to .x and .3ds. When I imported those files to MED all the materials were mixed up.
So the only way I can get it to work is if I export with all these materials, and then when I import that version into 3DGS it has about 50 materials when I only need 8 or so, and all the textures are internal so I have to go through the tedious process of making them external.
This all could be caused by my lack of experience though.
Is there a way to go blender - giles with as little materials as possible? I also find I have to select each material and create a texture for it. Is there any way to easily go blender - giles with the textures already loaded and in place?
Thanks!
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