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Re: ingame light mapper
[Re: Pappenheimer]
#135208
06/18/07 16:54
06/18/07 16:54
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Joined: May 2002
Posts: 7,441
ventilator
OP
Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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Quote:
then simply release the lightmapper!
ok, but it's a very unfinished version: light.zip ~ 2mb
(to experiment with it start light.wdl from sed!)
you have to care for the second uv-map yourself and load it with my mesh plugin.
editing lights still is very crude but the script could be improved by yourself.
some instructions: ctrl + left mouse = select entity or light - if nothing is selected and you press l the lighting of the whole scene will get updated. - if an entity is selected and you press l only the selected entity will get updated. - if a light is selected and you press l only the entities which are affected by the selected light will get updated. x deletes the selected light c creates a light at the camera position
lights can be edited by dragging their panel buttons.
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