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Re: Load level in parts
[Re: ExtraCortex]
#135243
06/11/07 16:04
06/11/07 16:04
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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3 minutes? how HUGE is your level??? wow... never got loading times like that. Yeah, you have to split up your levels somehow. otherwise it won't work. GTA does that. oblivion does it. Morrowind does it. STALKER probably does it. they just do it seamlessly so that you won't notice...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Load level in parts
[Re: ACKNEX007]
#135248
06/11/07 20:06
06/11/07 20:06
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Joined: May 2006
Posts: 69 Canada
Leaf
Junior Member
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Junior Member
Joined: May 2006
Posts: 69
Canada
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Script in wait(1000) ent_create(your entity at x,y,z); wait(1000) ent_create(your entity at x,y,z);
etc etc
Add into your main.wdl or wahtever you named your level.
you can make your maps into parts if you want and you should know howto build a mapentity from wed, so use those as your parts to load So have your player start in the middle of your level and everything around his clipping distance already pre loaded, then everything outside the clipping distance will load a few secodns after your in
Note: When I get off campus ill paste up my Clipping script form my main.wdl, but it wont save load time just lag ingame.
Last edited by Leaf; 06/11/07 20:09.
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