Code:
 camera.x = my.x - cos(cam_angle + my.pan)*cam_behind;
camera.y = my.y - sin(cam_angle + my.pan)*cam_behind;
camera.z = my.z + 500;

vec_set(temp,my.x);
vec_sub(temp,camera.x);
vec_to_angle(camera.pan,temp);



das sit mein code damit kann man ein moddel fixieren
schau mal ob du was passendes findest


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