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Re: Awesone software but it may useful with 3dgs? [Re: Shadow969] #135279
06/12/07 06:52
06/12/07 06:52
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I might check this out later. All I'll have to do is remove the line that transforms the normal tex to tangent space (as its already there )...

Looks interesting. Wait, I just remembered... I'm a horrible artist this is useless for me


xXxGuitar511
- Programmer
Re: Awesone software but it may useful with 3dgs? [Re: xXxGuitar511] #135280
06/13/07 10:44
06/13/07 10:44
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
yes, all normal maps may be suitable for 3dgs. it depends on the shader you're using.

Re: Awesone software but it may useful with 3dgs? [Re: Joey] #135281
06/16/07 00:11
06/16/07 00:11
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
User
Mondivirtuali  Offline OP
User
M

Joined: Oct 2005
Posts: 528
Italy
it is [censored] awesome. At finally I found a normal map generator that I can use with 3dgs! I can see now all the bumbs and the details. Off course, it is not even close to Zb but, c'mon , it a wonderful starting.

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