The problems is that I can't see how to made NM using this ...I was able only to export a skin like this that is not a NM.
Then I exported a detailed model and it was huge: 1 gigabyte. Besides those problems, the software looks awesome and I hope that someone can find the way to using it with 3dgs in an efficent way.
Last edited by Mondivirtuali; 06/11/0716:09.
Re: Awesone software but it may useful with 3dgs?
[Re: Mondivirtuali]
#135272 06/11/0716:2406/11/0716:24
I did using crazybump ( see the map below) and then I tryed to apply the shader to a model , but the engine ( I using the NM shader from the shader forum) does not show any bumpness. Perhaps I need some procedure to convert an heighmap to a NM?
Last edited by Mondivirtuali; 06/11/0718:29.
Re: Awesone software but it may useful with 3dgs?
[Re: Mondivirtuali]
#135276 06/11/0720:2306/11/0720:23
Sorry for the ignorance but tangent space normal map means that it may be good for 3dgs? The model ( the usual mutant ogre) to whom I apply the shader , it totally smooth.
Re: Awesone software but it may useful with 3dgs?
[Re: Mondivirtuali]
#135278 06/11/0722:4506/11/0722:45