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This happend to me. Check your alpha chanel in your tga. I bet there will be a wireframed alpha. It sneaks in there somehow when you use a UV snapshot as a guide to creating your texture.
Also, make sure you have the skin mapped for each face(if you dont have it mapped it will kinda just look like a materal on the model instead of a detailed texture), 3dgs only draws the front side of the faces, MED is very picky and expect it to be a pain in the but.
For future referance: If your Model shows in MED and the WED realtime 3d view but now when you compile and run it. Then you have a bad materal from importing the model. FIX: uncheck the material import and just make your own.
Have you found a way to skip around using MED? I know blender has an MDL7 export plugin, Its much less buggy, and is what I use to get my models from .3ds files to textured and MDL7 format.
Last edited by Leaf; 06/12/07 18:31.