...for those of you just joining me now, check out my
previous problems. Anyways, the solution that obviously presented itself was reinstalling GameStudio. So, having (luckily) found the Key.EXE file still present on my hard-drive, I tried to reinstall.
1. Download the trial-version.
2. Run the Key.EXE file within the folder with the trial-version.
3. I then upgraded to version 6.6.
Aaahh! The sweet smell of fresh, new programs. So, I pop open the techdemo. Compile it... (Low settings, don't want it to take 3 hours.)
Run it... *Beep!*
Uh oh! That beep scared me! But it might be alright....
Code:
Error E1513
Crash in main: render_inflate=0.5
*OK* *Cancel*
I guess not. Ok... uh oh, more errors.
The errors following the first one say:
(All are error E1513)
Crash in message_startup: str_cpy(startup_str, blank_str)
After left-clicking once:
Crash in weapon_fire: weapon_firing=1
After pressing F1:
Crash in game_help: FREEZE_MODE=1
After right-clicking:
Crash in mouse_toggle: MOUSE_MODE+=2
All of these occur with OK or Cancel buttons, where Cancel terminates the program. Oh, and the screen is completly black during this time.
I'm sure I could press more buttons, and spark similar errors, but the gist of it is this: Error E1513 occurs with the running of the basic template code.
Obviously, this is
more than annoying; it's a final straw.
Searching around online, I discovered that E1513 occurs when there is bad C-Script code in a function, such as division by 0, or the square-root of a negative number.
If anyone has any even vague idea how to solve this problem, or what causes it, please say so.
I am writing a letter to Conitec to express my concerns, also.