"GuitarHeroxXx" - lol, close enough

Anyways, glad the shader works good for you. Let me know if it needs any changes. As always, I'm pretty busy. I'm leaving 4am tomorrow to Vegas for 2 weeks, so I won't be doing any work/forum for that time.
However, when I get back I'd like to help out with some programming. I've lost inspiration for my Demonsion project, hopefully I'll gain some inspiration while I'm gone. Back to the toopic, I can't dedicate any amount of time, but if you need anything, feel free to ask...

Some little code-snippets I have if they're of any interest:
- Perfect portals: Can "somewhat" be seen in latest Demonsion demo. Press P to create a portal. First one disapears from small coding mistake.
- Newton and 3DGS physics
- Newton based flight sims: chopper & wright plane
- plenty of shaders of all types
- artificial 3d sound: playing the same ambient sound twice, one with a slight delay, and panning each one to face 90 deg from eachother
- sound volumes: use an invisible block entity to fade between ambient sounds for different regions
- terrain shadowmap gen: saves result to TGA. not too special, but it works.
- ...and all kinds of other crap.

...yeah, ATM I don't really have anything better to do than list code I've done that never was shown/used. Well, see you in 2 weeks.