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FX-C and RM - make this easy compatibility ;) #135654
06/11/07 12:34
06/11/07 12:34
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
nVidia FX Composer and Render Monkey by ATI

Quote:

Conitec should do something to be more compatibility with such a powerfull apps



Quote:

it could indeed be automated... that would be great. i's also annoying that in 3dgs stuff like : WorldViewProj is just called matWorldViewProj.




what You think about it?
But don't tell me that I can do it right now but I have to make "a little" changes in .fx file

As someone said... it could indeed be automated

Last edited by tompo; 06/11/07 12:35.

Never say never.
Re: FX-C and RM - make this easy compatibility ;) [Re: tompo] #135655
06/11/07 12:56
06/11/07 12:56
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Unfortunately, all composers use different names for their matrices. And usuall other changes must be done. However, you can relatively easily rename Gamestudio matrices to composer matrices, with #defines:

#define WorldViewProj matWorldViewProj

either in the shader itself, or in a section of default.fx.


Moderated by  aztec, Spirit 

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