@testDummy: i know C++ rips on C, but this is still a huge step. just as usual, you can still use C++ with A6/7 through the SDK, and from the sounds of things you do. lite-C is a big step because it is basically the same as C, and can still be used the same as C-Script (with "function"s and "var"s and whatnot). a significant proportion of 3DGS users are learning (i know we all learn every day and whatever, but i'm talking about really fresh programmers) and lite-C makes it extremely easy for those of us looking for a future in larger-scale game-development to slip into a more complicated and less restricting programming style, which is virtually forward-compatible with C++ should they want to learn it.

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Repeat after me:
"Sometimes I'm a true, truckin dummy."
"Sometimes I don't know a damn thing about the topic being discussed, even if it is 'my topic'."
"Sometimes I make stupid mistakes over and over again."
"Sometimes I truck up really well."
"Sometimes my mind is cloudy mess, and I can't see it from multiple angles."
"Sometimes my psychology gets the better of me."
"Sometimes others can use psychology to gain an advantage over me."



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Please watch your language. Foulmouthing and insulting other users will get you banned from this community.


^^ keep up the good work

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but that Conitec offers me something that might be less-than-C, and packages it as NEW thing. I must have made a mistake somewhere, because THAT strategy doesn't seem to make much sense.



its very nicely integrated into the engine... it is much easier to use than C or C++ with other engines (in general, i'm not gonna say ALL other engines). and lite-C is by no means less than C -- it covers all the syntax and features of C and (apparently) a couple of C++.

don't underestimate lite-C. and if you don't need it, don't use it.

julz


Formerly known as JulzMighty.
I made KarBOOM!