Quote:

That's why we permanently improve our product, even if this requires the user to learn something new from time to time.


I agree and think you have a good product here, but the A6 movement templates are harder to read than he A5 ones are, due to that extra GUI code in them.

I did try to "cut and paste" portions of the movement out of it, but it had so much GUI stuff in it, that I gave up trying.


You have to understand that it will most likely take a single person YEARS to develop a new game? YEARS AND YEARS!

RIGHT? We all understand this, yes?

So, in late 2004 when I started this game project, C-Script and A5 templates were considered okay.

But now in late 2007 or early 2008 when its done, then they are considered old and then are now --> BOO-BOO'S!

Besides the learning curve, then that is another concern that I have about this community and the engine features that get obsoleted every few years.

You see, I tried hard, long and fast to do something, but when Conitec advances and obsoletes a feature, then that trashes my current game project.

I don't have time to convert it all. I'm struggling to finish it. That IS priority!

When Orange Brat and myself finish our game projects and put them in showcase in a few months, then are you guys going to trash it and call it obsolete, due to the fact it was developed in C-Script?

Where does it end?

It takes YEARS to make something good from scratch. YEARS and YEARS.

I don't know. I just wish you guys at Conitec would make a player movement template that is LAN capable that people could edit and use. <No GUI stuff either>

Making movement templates are hard for me, because I'm making other stuff like graphics, AI, and gameplay actions. Why not try to help your experienced customers, rather than just help the little kiddies or newbies make something? Sheesh.


Cougar Interactive

www.zoorace.com