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Re: New Features, Thanks :-( [Re: tompo] #135813
06/12/07 12:40
06/12/07 12:40
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

I will wait for A8... why...
A6 = c-script
A7 = c-lite
A8 = C++ probably

Or maybe I'll just buy a visual studio, download some free graphic engine and will start learnig full C++ ? In few yeras I'll have enough knowlage to return programming with A8 C++ 3dgs




You forgot A5 - wdl
So you see you always have to learn new instructions and other stuff. 3DGS is not the only engine where the script language continuely changed. I read sometimes a ago a book about game designing. It says you should first make all graphics, levels, sounds etc... for your game and the LAST step is to script the game because the script language is changing on and on. So true, so don't complain

Re: New Features, Thanks :-( [Re: zazang] #135814
06/12/07 15:35
06/12/07 15:35
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
Expert
Ran Man  Offline OP
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Quote:

That's why we permanently improve our product, even if this requires the user to learn something new from time to time.


I agree and think you have a good product here, but the A6 movement templates are harder to read than he A5 ones are, due to that extra GUI code in them.

I did try to "cut and paste" portions of the movement out of it, but it had so much GUI stuff in it, that I gave up trying.


You have to understand that it will most likely take a single person YEARS to develop a new game? YEARS AND YEARS!

RIGHT? We all understand this, yes?

So, in late 2004 when I started this game project, C-Script and A5 templates were considered okay.

But now in late 2007 or early 2008 when its done, then they are considered old and then are now --> BOO-BOO'S!

Besides the learning curve, then that is another concern that I have about this community and the engine features that get obsoleted every few years.

You see, I tried hard, long and fast to do something, but when Conitec advances and obsoletes a feature, then that trashes my current game project.

I don't have time to convert it all. I'm struggling to finish it. That IS priority!

When Orange Brat and myself finish our game projects and put them in showcase in a few months, then are you guys going to trash it and call it obsolete, due to the fact it was developed in C-Script?

Where does it end?

It takes YEARS to make something good from scratch. YEARS and YEARS.

I don't know. I just wish you guys at Conitec would make a player movement template that is LAN capable that people could edit and use. <No GUI stuff either>

Making movement templates are hard for me, because I'm making other stuff like graphics, AI, and gameplay actions. Why not try to help your experienced customers, rather than just help the little kiddies or newbies make something? Sheesh.


Cougar Interactive

www.zoorace.com
Re: New Features, Thanks :-( [Re: Ran Man] #135815
06/12/07 15:47
06/12/07 15:47
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
I have no problem with Lite-C coming up and replacing C-script,because in a way it gives you more power,but I also agree with ran_man on one thing.The A5 template player movement code for player was so very good.I learnt so many things from it from the A4 days.
It was simple,clear and exactly did what we wanted :- fps player movement.When I checked the A6 template movement code,I found it annoying that the variables and the code had become much more complex and mixed with a lot of other codes like GUI.At one point of time while using it,my screen used to fade to black for no apparent reason.It almost made me nuts trying to figure out...and I realised after a long time that somehow I was "falling" in the level at some places and this activated the death code's black death screen panel.

I dont know how the current template code is.Pardon me if its all fixed and working smoothly.Anyway,I think they are only templates meant more as a tutorial and for professional games I prefer to code my own stuff.

Re: New Features, Thanks :-( [Re: Ran Man] #135816
06/12/07 17:59
06/12/07 17:59
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Putting sarcasm aside for a second...

Ran, no one is forcing you to use a new version. Your A5 or A6 or which ever version you want is still as good and as stable as it's last patch. The fact that Conitec won't develop it further means that no new features will be added and no new fixes either. But if your current version was stable enough to work with for the last few years, then the above is no concern.

Again, no one is forcing you to learn or move onto A7. I don't see where that comes from. As we have seen in every transition, lots of people stay with the past engine because they have to complete their projects. As a matter of fact I'm one of them. I've tested my code under the new engine and it bodes well for the future but I can't develop in it just yet because it's a HUGE risk to develop in a brand new language after years of work. But when it comes to "the next step" in my operations, I will be considering how A7 and C-Lite stack up to my other options and not A6 and C-Script.

I think I speak for the entire community when I say that if you complete a game , it won't matter one bit if it's in A5 or A4 or A3! It's complete! It's a game! It's more than the majority of A7 users will achieve and that is admirable. I suggest you stay the course with your version of choice, finish the game, and then, when it comes time for the NEXT ONE, determine if A7 is necessary of if you can do it with A5 or A6.

But the bottom line is that 3DGS MUST move forward and that can't nor should be stopped. You have no need of ints and bools or linked lists but maybe that's because you haven't used them yet. Perhaps once you are introduced to these standard programming constructs, you'll see they aren't so bad and not so far removed from what you already know. Note that this is the important part of this change: C-Lite brings the 3DGS scripting language closer to standard languages and data structures and this will benefit the majority (and eventually the entirety) of the 3DGS community. It means that the C books and the C class that people take will be more relevant. It means that things that before took HUGE workarounds are now trivial. Surely you can understand why that would be of benefit to 3DGS, right?

(PS: I can't speak to the templates for I've never used them. They have always seemed more trouble than they are worth and this is a case in point. Templates IMO are great if you have zero experience with programming and are new to the game dev scene. After a while however I believe you should "outgrow" them and will find that your particular game, your particular vision, is best served by not using templates. I don't know. But A6 templates have been around for a LONG time and thus if you had problems with them then, it's a bit too late to complain about it now... and if you did complain and got to action, well, then it's REALLY too late. )

Re: New Features, Thanks :-( [Re: fastlane69] #135817
06/12/07 18:39
06/12/07 18:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
@OrangeBrat: Sorry man, "real" wasn't the right word to use, and I "tripped over it" as I was writing it too. I'm still not sure where the word I'm looking for is, IDK, maybe "next-gen", future, "go-with-the-flow" sorta thing . Also, careful what words you use, I got banned for 10 days for a little remark I made a few weeks back...

I actually don't have plans on moving to A7, the funds are a little hard to get, but I'm going to learn Lite-C just in case, and as well for the enjoyment of knowing it...


xXxGuitar511
- Programmer
Re: New Features, Thanks :-( [Re: xXxGuitar511] #135818
06/12/07 20:16
06/12/07 20:16
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
I always find it amazing when people quote sales figures about 3DGameStudio and other engines. I'd love to find out where these numbers are coming from.

From the (very limited) data I've seen on other engines, nobody has millions of users "pushing on" their product. And from the very real data I have on 3DGameStudio, we make a great deal of our money from professional game developers (not a couple of kids ).

But, to be more constructive, I'd like to see more feedback on the A7 template system *when* I release the data in the coming weeks.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Features, Thanks :-( *DELETED* [Re: Doug] #135819
06/12/07 21:13
06/12/07 21:13
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Post deleted by testDummy

Re: New Features, Thanks :-( [Re: testDummy] #135820
06/12/07 21:19
06/12/07 21:19
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
CAn i has a Lua bindings?

Re: New Features, Thanks :-( [Re: JetpackMonkey] #135821
06/12/07 21:58
06/12/07 21:58
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
man, how was i depressed when i changed from A4 to A6... no SET, no CALL statements, and all my EMIT particle systems produced only errors .. and where did VAL go?

Re: New Features, Thanks :-( [Re: Ran Man] #135822
06/12/07 22:02
06/12/07 22:02
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Quote:



C-SCRIPT:
Thanks a lot for lite-c, but now that c-script is obsolete, then eventually I'll have to learn it. Or will I ?

Why not just add in more commands to the existing c-script?

But no, making it obsolete is more cool?





Same answer as always: Lite-C is just C-Script - and offers a lot more things. the syntax changes are small and were necessary. You don't have to use the advanced features, but it's good that you finally can.
Bottom line: Lite-C already is what you request.

Quote:


A6 TEMPLATES:
Instead of adding onto and improving the A5 templates, then it was decided to junk them entirely and come out with A6 templates, which, btw are hard to edit and customize, because of all that GUI code in them.

Are we expected to use that GUI template if we ever make a different type of game than a shooter or RPG? Something different would require some editing and A6 templates are hard to decipher.

If A6 templates was like this, then how about A7 ones? EEEgghhh.

I just have to wonder about these things.

I think we have better things to do than learning a new system every time Conitec decides to obsolete something.

We have better things to do, like actually --> Finishing a game.
Isn't that more important than learning a new feature?
An UN-FINISHED game is worthless. Just sits on a hard drive somewhere.




A5 templates were old, messy and limited. They simply needed a complete rework. The GUI stuff makes things a lot easier.

Quote:


My Request:
I request a easily "editable" movement template that supports LAN like A5 had in the future. That is a template that has lots of comments in them. I think future customers of Conitec would benefit from this.

Because the ones editing templates are the ones that potentially could make something totally unique and also BIG. The ones clicking together games in A6 style are the ones probably that won't hit it big.

That is my recommendation. lol




Ever took a look at the forecast?

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