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I simply aired some greivances of my own, agreeing with some of Ran MAns, I dont want one of your your circle of cronies and fanboys patronizing me with any sarcasm or anything else. I may not be as great a programmer as some here, but I still dont need to be mocked. The last time I checked, 3dgs was SUPPOSED to be for script kiddies like me, not real graphics programmers, you were supposed to be the one taking care of the serious graphics.




It's still for 'script kiddies' like you and me, it's just the syntax that had a little overhaul. I'm pretty sure it's not thát big of a change, especially since you can use c-script still for a while.

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what this engine is compared to commercial engines.




True, however if Conitec would be even more conservative this would never ever change. The 'script kiddy' purpose of this engine may somewhat contradict any kind of competitiveness on the commercial level. On the other hand it's quite the contrary since there's a big group of 'script kiddies' out there who would like to try their hands at making a game.

My personal opinion about Lite-C, I like it, however I do sort of dislike the fact of learning it. I'm confident I can learn it, but it will cost time. I can understand that people dislike that, no matter how small the changes actually are. Still, without changes there's no progress, so it's for the better of all of us.

Anyways, I think a lot of people missed D3D's point, if you're making a game, decide upon which version you want to use and stick to the most stable version for the duration of the project. This way you don't have problems when the syntax changes. Having said this I'm fairly confident that I will upgrade to A7 within a reasonable short amount of time and go learn Lite-C, but nonetheless I will finish my latest projects using A6,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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