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On the other hand it's quite the contrary since there's a big group of 'script kiddies' out there who would like to try their hands at making a game


Oh yes, but jcl doesnt care about them, I wouldnt say "Conitec" doesnt care, I specifically single out jcl because hes in charge of Conitec and they just do what he says. Like I am primarily an artist with average scripting copy and paste type of abilities, just an average guy yet because of all the different factors of 3dgs are impossible to put togther. The most I can do is put a nice level together with some people walking around, other than that if you ever want to do anything advanced in 3dgs you have to know about pointers, trig, some calculus, write a dll with c+++...

so what do you do if you cant do these? you turn to plug in like intense ai, or sphere or ice_x terrain because you need that functionality, but why hasnt conitec made those plugin to interconnect with the engine? why havent they spent time developing those editors so that users can have ease of use? because I dont think they really care about the average people, or they are just hoping that these members like Larry Laffer are going to do the job for them.because average people cant develop an advanced ai system, or shader or terrain editor, so therefore if we dont use these plugins then we can forget having realistic games.

I really think the rendering hjas improved greatly, but I still dont know where they are going with the templates? all of I seen of this new a6 templates was just a very basic functionality (in comparison to some users plugins), yet this very basic functionality comes with the high cost of a heavily complicated programming code. On the templates the ratio of functionality:code understandablity is very low, what I was simply pointing out in agreement to Ran Mans statement is that the old a5 templates were easier to understand, the variable names made sense, the variable scope was easy to keep track of, IM not saying that the old a5 templates were sufficient.

I think Conitec has wasted a lot of time developing the new templates when they should have been making these editors like terrain, and shader.

And for ai? Has Conitec EVER developed anything decent for ai since the company has been founded? NO. capital N. So why not? Because I believe as I said in my first post that they really might not even be game players, therefore they have no understanding at all about how important AI is to a game, it is absolutely positively indespensible for gameplay realism, and I believe they would understand that if they actually were game players and game developers, but Conitec is not game developers, they are game tool makers. Concentrating on the rendering and Lite-C is good, but for all these years there has been very little thought into what actually makes games cool.

5 years ago they should have been on board with a shader editor... It grieves my heart, I could go on and on, but it is just depressing...

At least it would be nice for jcl to step up and admit that there have been some wrong direction,and what he will do to fix it but Im afraid he is a very hard person to work with, and that may be why some of this stuff will never get accomplished. It bothers me that they wont accept that there have been any limitations or errors in the software, when clearly some game engines are far far beyond 3dgs.