Ran Man: I have understood your objections against the templates. The A6 templates were not meant to serve as a script template; they serve as a game template. They can be customized, but are not meant to be edited. The A5 templates were better in that regard and easier to understand.

Game templates are for beginners and C-Script/lite-C is for someone who starts more serious programming. What you want is something in between. This might indeed be a gap in Gamestudio's features. If you want code that you can edit and adapt to your purpose, the snippets and workshops by George in the AUM magazine are probably best suited for that.

The A7 templates will consist of a relatively simple lite-C library. All complex stuff, like player and actor movement, is contained in a DLL that exports high-level game and AI functions. You can use this DLL in your own scripts. This probably serves your purpose better than the current A6 templates. But I think it's nonsense to demand from a 3D authoring system not to implement essentially new features.

NITRO77: I have never insulted you and demand from you the same respect towards other members. Whether you stay in this community or not is totally up to you. If you want to stay, just refrain from insulting other people and try to keep to the facts.