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xXxGuitar511's normalmapping shader #135888
06/12/07 02:33
06/12/07 02:33
Joined: Oct 2005
Posts: 131
C
CBSection31 Offline OP
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CBSection31  Offline OP
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Joined: Oct 2005
Posts: 131
xXxGuitar511, first I want to thank you for all the help you've been giving me in my posts here the last week or so. It's much appreciated!

I managed to set up your shader within my game, and it works wonderfully. My question is, is there a way to use this shader with a model that has transparency? I was using the ImprovedOverlay material for a few models previously, but I want them to have normalmapping. However, when I change the effect to your shader, the transparency looks all messed up, and I am unable to combine the two effects with my limited knowledge of programming.

Any help would be greatly appreciated. Thanks!!!

Re: xXxGuitar511's normalmapping shader [Re: CBSection31] #135889
06/12/07 05:46
06/12/07 05:46
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
haha, thanks bro. I really appreciate the feedback. I left out the overlay fix, because I wasn't using alpha on my models. I really need to fix alot of things, and update it...

EDIT: I had some code here, but I fixed a few things, so I'm just going to update the shader - It should be done soon, I just need to test it...


xXxGuitar511
- Programmer
Re: xXxGuitar511's normalmapping shader [Re: xXxGuitar511] #135890
06/12/07 18:02
06/12/07 18:02
Joined: Oct 2005
Posts: 131
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CBSection31 Offline OP
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CBSection31  Offline OP
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Joined: Oct 2005
Posts: 131
Excellent! I look forward to seeing it. This is probably the single most incredible contribution I've ever seen for GS!

Re: xXxGuitar511's normalmapping shader [Re: CBSection31] #135891
06/12/07 18:22
06/12/07 18:22
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
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Thank you, again. It's not too big of an update, but there were some things I had commented out/missing that are going to be updated. The first dynamic light was skipped, alpha was not setup properly, ...I think thats it. I'm going to open up the thread again and see if anyone has any requests...


xXxGuitar511
- Programmer

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