Nice results HeelX, OB will be quite pleased so far The mesh problem is like Mnemonic at Wintermute mentioned:
Quote:
This unfortunately also means the hidden geometry must closely match the 2D image, otherwise the depth buffer will mask the 3D character (like on this screenshot: http://www.dead-code.org/blog/wp-content/shadow2.png).
JN
I guess this can be resolved with the methode OB is trying to use and the quote I copied. Just place the parallel planes at the right position which match the position of the invisible scene where than the hand drawn art will be mapped on those planes and OB his problem should be resolved