Quote:

The realtime model, which isn't actually rendered because it's invisible plus additionally non-transparent should cast out a stencil shadow right ??




Yep, but if it can be set so that the engine reads it as visible but can be made to not render to the screen that would be ideal. This way it should, in theory, still be able to display the stencil shadow since it isn't technically in any state of transparency (with invisible being totally transparent). I wonder if using the new z-fail method would eliminate artifacting if there is any?


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