I suppose since the 2D animated sprite should always be in front of the 3D model and match its movement that it I could put a single colored texture on it (dark for dark scenes and light for light scenes) and keep the model visible. Unless, there's some clipping issues, you shouldn't ever see the model; thus this could work.

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Btw, you really are unorthadox plus contradictorical




Yes and no. I'm simply trying to come up with methods that aren't readily apparent or native to the engine. Wintermute can do all of this out of the box, but it's made esp. for this style of gameplay.


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