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Re: How do you display shadows on invisible surfac [Re: Orange Brat] #136009
07/28/07 19:19
07/28/07 19:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
YES! I've got it running... it works.


Once I get more stuff in the level (fix a few bugs), I'll put a lil example up.

I also wrote a new shader (which I'll post in UC for free soon). Per Pixel lighting. 4 lights in one pass, the other 4 in the second pass, as well as sunlight. Soon I'll add NM to it. The shader also includes a variable for scaling light brrightness, which can give some nice effects...

I'm really happy with the results I'm getting. It looks just as if it were 3D (which it is, but you know what I mean)... Now I just need to improve my level design skills.


xXxGuitar511
- Programmer
Re: How do you display shadows on invisible surfac [Re: xXxGuitar511] #136010
07/28/07 21:37
07/28/07 21:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great to hear Guitar, I'm very curious to see the exactitude of your solution

Cheers

Frazzle


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Re: How do you display shadows on invisible surfac [Re: xXxGuitar511] #136011
07/28/07 21:46
07/28/07 21:46
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Keep us posted. Is your UC going to contain all of the code for the subject of this thread?


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: How do you display shadows on invisible surfac [Re: Orange Brat] #136012
07/29/07 05:41
07/29/07 05:41
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Unfortunatly, no (or at least not yet)...

I'm only planning on releasing the shader for now (but first I want to add some more features). And by shader, I mean a simple per-pixel shader. It's not much, but it looks great and is mainly designed for levels (or other objects with large faces). I'm going to first try and find a way to switch shademode without needing to shaders (just for simplicity's sake)...

I may release my 2.5D scripts (as a "sort-of" template. Once I get it mostly scripted, I'm going to add some panel for ease of use. I'm not sure if I'll release it for free or [try to] sell it though. If I decide to sell it, then it'll be cheap ($10 or less). While I do need the money, I try to be generous

I'll post any updates (maybe in this thread, possibly a new one, we'll see how far it's gotten)...


...I'll try to get a compiled demo soon.


xXxGuitar511
- Programmer
Re: How do you display shadows on invisible surfaces [Re: Orange Brat] #227071
09/12/08 14:21
09/12/08 14:21
Joined: Aug 2006
Posts: 155
R
RyuMaster Offline
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RyuMaster  Offline
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R

Joined: Aug 2006
Posts: 155
Exccelent script, thanks! Very usefull for 2.5D games.

Last edited by RyuMaster; 09/12/08 16:46.

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