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Re: [model-render] space ship [picture heavy] [Re: broozar] #136044
06/14/07 14:59
06/14/07 14:59
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
it looks great!
Quote:

it features bump, specular and color maps, all handmade, rendered in c4d 6 (no radiosity).


so you can apply a specular and bump map to a model in the 3dgs engine? If so can I see a shot in the engine please?

Re: [model-render] space ship [picture heavy] [Re: NITRO777] #136045
06/14/07 16:08
06/14/07 16:08
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
yes, i can. ingame screenshots will follow in about 1.5 weeks.

Re: [model-render] space ship [picture heavy] [Re: broozar] #136046
06/15/07 07:25
06/15/07 07:25
Joined: May 2007
Posts: 185
Netherlands
SurudoiRyu Offline
Member
SurudoiRyu  Offline
Member

Joined: May 2007
Posts: 185
Netherlands
awesome ship :O
Can't wait for the ingame textures


-The Dragon's Eye is alway's watching you!-
ingame shots and an asteroid [Re: SurudoiRyu] #136047
07/03/07 09:53
07/03/07 09:53
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
hi all,

making it good looking ingame turned out to be much more difficult than i thought. i designed the specularity maps a bit too dark, i do not know if it still looks good. so i need your advice: as i am no fan of heavy specularity, i need to know if the bump effect on the model is still noticable...





a detail shot...



and an asteroid which i like quite a lot



Re: ingame shots and an asteroid [Re: broozar] #136048
07/03/07 10:17
07/03/07 10:17
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well the specularity maps are just about the right color because to my opinion, they match the environment like a
charm The bump mapping is still noticable but not on an optimal level, the bump effect needs to jump up as a first special effect to the eye which isn't always the case here. The asteroid look great, very destructive
Nice job until now broozar, keep up the good work !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: ingame shots and an asteroid [Re: frazzle] #136049
07/05/07 15:57
07/05/07 15:57
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
i'd like more than one suggestion. but ok, no reply is a reply. so i will add a bighter version with a more metallic look. let's see...

Re: ingame shots and an asteroid [Re: broozar] #136050
07/05/07 16:42
07/05/07 16:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

i'd like more than one suggestion. but ok, no reply is a reply. so i will add a bighter version with a more metallic look. let's see...




Oke, can't wait to see the updated version

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: ingame shots and an asteroid [Re: frazzle] #136051
07/13/07 11:29
07/13/07 11:29
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
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broozar  Offline OP
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Joined: Jun 2005
Posts: 4,875
hm... i'm still not 100% satisfied.





Re: ingame shots and an asteroid [Re: broozar] #136052
07/13/07 11:38
07/13/07 11:38
Joined: Apr 2005
Posts: 952
Cologne
padrino Offline
User
padrino  Offline
User

Joined: Apr 2005
Posts: 952
Cologne
looks great to me...

Re: ingame shots and an asteroid [Re: padrino] #136053
07/13/07 11:57
07/13/07 11:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
looks kinda slimey -- perhaps use an environment map?

julz

btw: elsewise, great work!


Formerly known as JulzMighty.
I made KarBOOM!
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